aboutsummaryrefslogtreecommitdiffstats
path: root/Config.demo
diff options
context:
space:
mode:
authorSteve Slaven <bpk@hoopajoo.net>2019-11-05 06:26:14 (GMT)
committerSteve Slaven <bpk@hoopajoo.net>2019-11-05 06:26:14 (GMT)
commit9c4c0a1e366b9d932e4ab2ce03a0e80126d93d9b (patch)
tree928e4c6f49ac50f7e69777b00073df37d7d11e3f /Config.demo
parenteb9898c7fcc017a35c240c1bd83c8a8ff451431a (diff)
downloadpowwow-9c4c0a1e366b9d932e4ab2ce03a0e80126d93d9b.zip
powwow-9c4c0a1e366b9d932e4ab2ce03a0e80126d93d9b.tar.gz
powwow-9c4c0a1e366b9d932e4ab2ce03a0e80126d93d9b.tar.bz2
reorganizing files
Diffstat (limited to 'Config.demo')
-rw-r--r--Config.demo401
1 files changed, 0 insertions, 401 deletions
diff --git a/Config.demo b/Config.demo
deleted file mode 100644
index 7eb537e..0000000
--- a/Config.demo
+++ /dev/null
@@ -1,401 +0,0 @@
-#savefile-version 1
-#("We use an old version number to force creation of sane default #binds")
-
-#init ={#(@oldxp=0);mapend;#option +compact -info -echo}
-
-#("Connect to MUME")
-#host mume.pvv.org 4242
-
-#("Some aliases to use labeled #actions")
-#alias ac=#action $0
-#alias <=#action <$0
-#alias \==#action =$0
-#alias >=#action >$0
-#alias +=#action +$0
-#alias -=#action -$0
-
-#("Some variables")
-#(@emergency = 1, @xp = -0)
-#($E_col = "bold")
-#($Elbereth = "Grima Slinket Crug Camaro")
-#($S_col = "inverse")
-#($Sauron = "Homie Aridhol Quigley Mournblade ")
-
-#("Some useful binds -- they all are on numeric keypad")
-#alias ?=#history 1
-#alias ??=#history $0
-#bind * ^[Oj=stat
-#bind + ^[Ol=open honeycomb
-#bind - ^[Om=close honeycomb
-#bind . ^[On=sneak
-#bind / ^[Oo=!
-#bind 0 ^[Op=?
-#bind 1 ^[Oq=hide
-#bind 2 ^[Or=s
-#bind 3 ^[Os=d
-#bind 4 ^[Ot=w
-#bind 5 ^[Ou=exits
-#bind 6 ^[Ov=e
-#bind 7 ^[Ow=look
-#bind 8 ^[Ox=n
-#bind 9 ^[Oy=u
-
-#alias plusminus={#bind +=open $1;#bind -=close $1}
-#action >+close The $1 is open={#print;plusminus $1}
-#action >+open2 The $1 seems to be closed={#print;plusminus $1}
-#action >+open1 The $1 is closed={#print;plusminus $1}
-
-#("Bindings for function keys")
-#alias HELP=#alias HELP={remove ring;narrate HELP! EMERGENCY TRANSFER! rings off!}
-#bind F01 ^[OP=HELP
-#alias wi=change wimpy $0
-#alias wq=wi 100
-#alias ww=wi 1000
-#bind F02 ^[OQ=ww
-#bind F03 ^[OR=wq
-#bind F04 ^[OS=examine
-#bind F05 ^[m=now
-#bind F06 ^[[17~=#option compact
-#bind F07 ^[[18~=listen all
-#bind F08 ^[[19~=listen none
-#alias ck=change mood berserk
-#alias ca=change mood aggressive
-#alias cb=change mood brave
-#alias cn=change mood normal
-#alias cp=chan mood prudent
-#alias cw=change mood wimpy
-#bind F09 ^[[20~=cw
-#bind F10 ^[[21~=ca
-#alias pi={remove sword;draw}
-#alias sla={sheath;wield sword}
-#bind F11 ^[[23~=pi
-#bind F12 ^[[24~=sla
-
-#("Two nice aliases")
-#alias ,e=emote leaves east
-#alias emsay=emote says '$0'
-
-#("Teleporting")
-#alias ll=cast 'locate life' $0
-#alias tp=cast 'teleport' $0
-#alias portal=cast 'portal' $0
-#alias go={#if (!*\$0:>2) #(\$0+="tp"); #else #if (\$0:>2=="portal") #(\$0+=" u"); #exe (\$0:>2+" "+\$0:1)}
-
-#alias loc={#var $talias=$1; #action +tkey; ll $2}
-#action >tkey Key: '$1'={#print; #action -tkey; #alias ${talias}=go $1 \$0}
-
-#alias zharlond=go whicewhile $0
-#alias zmichdelv=go sillelega $0
-#alias zbree=go dorwhimile $0
-#alias 1=zHarlond
-#alias 2=zMichDelv
-#alias 3=zBree
-
-#("An emote for enchanting weapons")
-#alias ench=cast 'enchant weapon' $0
-#alias enchant={, makes a swift gesture and the $0 starts floating in mid air...;EnchSet +;ench $0}
-#alias EnchSet={#action $1EnchSucc;#action $1EnchFail;#action $1BackFire}
-#action >-BackFire Your spell backfired!={#print;, starts swearing loudly;EnchSet -}
-#action >-EnchFail You lost your concentration!={#print;, frowns and exclaims, 'This cannot be! I failed!';EnchSet -}
-#action >-EnchSucc $1 glows blue.={#print;, gestures again, and arcane runes flare on the $1!;EnchSet -}
-
-#("Keep count of game time and also put it in the prompt")
- #mark Game time =underline
-#("length of a game tick in milliseconds :")
- #(@tick = 61500)
-#("this is to synchronize")
- #action >+clock ^The current time is $1:$2 $3.={#print;#if (\@0=$1*@tick+$2*@tick/60, \$3=="pm" ^^ $1==12) #(\@0+=12*@tick); #settimer (\@0);settick}
-#("print time")
- #alias time={#if ((\@1=timer%@tick*60/@tick) < 10) #(\$1=":0"); #else #(\$1=":");#print ("Game time "+%(timer/@tick%24)+\$1+%\@1)}
-#("manually set time")
- #alias now={#if (*\$1) #(\@0=$1*@tick+0$2*@tick/60); #else #if ((\@0=timer-(\@1=timer%@tick)), \@1 >= @tick/2) #(\@0+=@tick); #settimer (\@0)}
-#("put time into the prompt. works for MUME.")
-#("change to use appropriate patterns for other MUDs")
- #prompt %+empty ^[o\\*]>={#isprompt -1; timeprompt}
- #prompt %+full ^[o\\*] [^>]*>={#isprompt -1; timeprompt}
- #alias timeprompt={#if ((\@1=timer%@tick*60/@tick) < 10) #(\$1=":0"); #else #(\$1=":");#($prompt=$prompt.1+" "+%(timer/@tick%24)+\$1+%\@1+$prompt.>2)}
-#("automatically print time at every tick. type `settick' to activate")
-#("or change #alias `now' and #action `clock' to run it")
- #alias settick=set tick 0 time
- #alias set=#exe ("#in $1 ("+%((-timer-1)%@tick+2)+") {"+\$0:>3+";#in $1 ((-timer-1)%@tick+2)}")
-
-#("Code to help mapping mazes -- keeps track of room number")
-#("using binary numbers -- 1 copper == 1, 2 coppers == 0")
-#("doesn't work anymore as you now get `six pile of coins' etc. tough luck.")
-#alias d1=drop 1 copper
-#alias d2=drop 2 copper
-#alias m=#for (\@1=$1; \@1; \@1/=2) #if (\@1&1) d1; #else d2
-#alias mapend={- copper-penny;- pile-of-coins;#(@map=0)}
-#alias mapstart={+ copper-penny;+ pile-of-coins;#(@map=0);#in map-timeout (-1) {#print ("Room: "+%@map);#(@map=0)}}
-#alias mapcount={#(@map*=2, @map+=$1);#in map-timeout (100)}
-#action >-pile-of-coins ^A pile of coins=mapcount 0
-#action >-copper-penny ^One miserable copper penny=mapcount 1
-
-#("Spells and fight")
-#($self = "Cosmos")
-#alias self=#($self=$(0))
-#alias k=kill $0
-#alias f=flee
-#alias ff=order followers assist ${self}
-#alias fw=order followers assist waran
-#alias of=order followers $0
-#alias ol=of k lord
-#alias on=of k noble
-#alias he={#if (!*$(0)) #($(0)=$self);#send ("cast 'heal' "+$(0))}
-#alias in={#if (!*$(0)) #($(0)=$self);#send ("cast 'invisibility' "+$(0))}
-#alias rp={#if (!*$(0)) #($(0)=$self);#send ("cast 'remove poison' "+$(0))}
-#alias sct={#if (!*$(0)) #($(0)=$self);#send ("cast 'sanctuary' "+$(0))}
-#alias str={#if (!*$(0)) #($(0)=$self);#send ("cast 'strength' "+$(0))}
-#alias ar={#if (!*$(0)) #($(0)=$self);#send ("cast 'armour' "+$(0))}
-#alias sspell=#exe ("#alias $1={#if (!*$(0)) #($(0)=$self);#send (\\"cast '"+\$0:>2+"' \\"+$(0))}")
-#alias sto=cast 'store' $0
-#alias stb=sto fireball
-#alias stl=sto call lightning
-#alias stp=sto teleport
-#alias stq=sto earthquake
-#alias sty=sto colour spray
-#alias bd=cast 'block door' $0
-#alias bl=cast 'blindness' $0
-#alias bob=cast 'breath of briskness'
-#alias ch=cast 'charm' $0
-#alias cwt=cast 'control weather' $0
-#alias b=cast 'fireball' $0
-#alias j=cast 'lightning bolt' $0
-#alias li=cast 'call lightning' $0
-#alias sl=cast 'sleep' $0
-#alias sle=sl $0
-
-#($target = "assassin")
-#alias .=$0 ${target}
-#alias bl.=bl ${target}
-#alias b.=b ${target}
-#alias j.=j ${target}
-#alias k.=k ${target}
-#alias li.=li ${target}
-#alias sl.=sl ${target}
-#alias blo=bl orc
-#alias blt=bl troll
-#alias jo=j orc
-#alias jt=j troll
-#alias ka=k assassin
-#alias kw=k wolf
-
-#alias tr=track $0
-#alias to=tr orc
-#alias tt=tr troll
-#alias tr.=tr ${target}
-
-#alias bs=backstab $0
-#alias bs.=bs ${target}
-#alias nn=$0 Necromancer
-
-#("Misc stuff")
-#($water = "skin")
-#alias dw=drink water
-#alias dk=drink ${water}
-#alias lk=look in ${water}
-#alias po=pour water ${water}
-#alias sk=sip ${water}
-#alias cv=cast 'create water' $0
-#alias cvk=cv ${water}
-
-#($pack = "backpack")
-#alias gp=get $0 ${pack}
-#alias pp=put $0 ${pack}
-#alias lp=look in ${pack}
-
-#($light = "lantern")
-#alias hl=wear ${light}
-#alias rl=remove ${light}
-#alias vl=cover ${light}
-#alias ul=uncover ${light}
-#alias cl=cast 'create light' $0
-#alias cll=cl ${light}
-
-#alias lg=look in moneybag
-#alias gg=get $1 gold moneybag
-#alias pg=put $1 gold moneybag
-#alias ggj=get ruby moneybag
-#alias pgj=put ruby moneybag
-
-#alias cf=cast 'create food'
-#alias gf=get food
-#alias ef=eat food
-#alias food={cf;gf;ef}
-
-#alias bc=#if (*$(1)) butcher $1.corpse; #else butcher corpse
-#alias lc=#if (*$(1)) look in $1.corpse; #else look in corpse
-#alias ga=#if (*$(1)) get all $1.corpse; #else get all corpse
-#alias gc=#if (*$(1)) get coins $1.corpse; #else get coins corpse
-#alias gx=#if (*$(2)) get $1 $2.corpse; #else get $1 corpse
-#alias xc={hl;gc $0;rl}
-#alias gl=get all
-#alias glc={get all.coins;get all.copper}
-#action >-greed is dead! R.I.P.={#print;gc}
-
-#alias ldh=#if (*($1)) lead $1.horse; #else lead horse
-#alias rdh=#if (*$(1)) ride $0.horse; #else ride horse
-#alias ldp=#if (*($1)) lead $1.pony; #else lead pony
-#alias rdp=#if (*$(1)) ride $1.pony; #else ride pony
-#alias ds=dismount
-#action >-Ct ^Clip-clop...the riding horse=
-#action >-Cp ^Clip-clop...a pony=
-#action >-Cb ^The Horse=
-#action >-At ^A riding horse=
-#action >-Ap ^A cute and docile pony=
-#action >-Ab ^A beautiful horse=
-
-#alias re=t Alsbreth $0
-#action >+reply ^$1 tells you '={#print;#alias re=t $1 \$0}
-#action >-xeval ^$1 tells you 'calc &2'={#print;#alias re=t $1 \$0;if (\$2?";" || \$2?"$" || \$2?"@") {tell $1 *grin*;#()}; #else #send ("t $1 "+%($2))}
-
-#alias rep={+ report;score}
-#action >-report $1 hit, $2 mana and $3 moves.={#print;, has $1 hit, $2 mana and $3 moves.;- report}
-#alias rd={#opt +speedwalk;4ensenwdnenne;#opt -speedwalk}
-#alias fd={#opt +speedwalk;wsswsuwwdww;#opt -speedwalk}
-
-#alias lr={look n;look s;look e;look w;look u;look d}
-#alias x=#alias $0
-#alias kk=#bind $0
-#alias l=examine $0
-#alias gr=group $0
-#alias le=group ${self}
-#alias mm=#mark $0
-#alias sa=#save
-#alias se=search $0
-#alias mo=help month
-#alias ng=, nods gravely.
-#alias nh=, nods happily.
-#alias ns=, nods sadly.
-#alias p=' open
-#alias rf=rem staff
-#alias rn=read next
-#alias rs=rem stone
-#alias rt=rem ticket
-#alias sms=, smiles sadly.
-#alias ss=spam
-#alias fade=emote quickly wraps in his cloak and vanishes.
-#alias matz=emote unwraps his cloak and materializes.
-#alias fun={fade;$0;matz}
-#alias tele={fade;tp $0;matz}
-#alias title=chan title the Hungry
-#alias tm=t Meryaten $0
-#alias wavall=, waves good-bye to you.
-#alias wf=weather fog
-#alias wg=weather global
-#alias wh=where human
-#alias wk={wake;st}
-#alias wl=weather local
-#alias wr={wake;rest}
-#alias grz=na --- === *** C O N G R A T U L A T I O N S !! *** === ---
-#alias lin={#lines $0;chan height $0}
-#alias lv=na --- === *** L E V E L !! *** === ---
-#alias macintosh={#bind ~home ^[OH=eq;#bind ~~home ^[O@=eq;#bind ~F01 ^[OP=#key F01;#bind ~F02 ^[OQ=ww;#bind ~F03 ^[OR=wq;#bind ~F04 ^[OS=examine;#bind ~F05 ^[m=now;#bind ~+ ^[Ok=open patch;#bind ~~F05 ^[[16~=now}
-
-
-#alias listadd=#for (\@0=1; *$$1:\@0 && $$1:\@0!=*13; \@0++) #exe ("#mark "+$$1:\\@0+"="+$$2)}
-#alias listclear={#for (\@0=1; *$$1:\@0 && $$1:\@0!=*13; \@0++) #exe ("#mark "+$$1:\\@0+"=");#($$1="")}
-#alias elb={listclear Elbereth;#ac +elbereth;t elbereth list}
-#alias elblist=#print ("Elf Enemies: "+$Elbereth)
-#alias sauronclean={#for (\@0=1; *\$-1:\@0; \@0++) #($-1=$-1:<\\@0<.2+" "+$-1:>(\\@0+1))}
-#alias pk={listclear Sauron;#ac +sauron0;#ac +sauron1;t sauron list}
-#alias pklist=#print ("PKillers: "+$Sauron)
-#action >-elbereth ^Elbereth Gilthoniel tells you 'Elf Enemies: &1'={#($Elbereth=\$1);listadd -5 -6;#ac -elbereth;#print}
-#action >-sauron2 ^ &1more to come.'={#($Sauron+=$-1=\$1<.3+",");sauronclean;#ac -sauron2;listadd -3 -4;#($Sauron+=$-1, $-1="");#print}
-#action >-sauron1 ^Sauron tells you 'My Envoys: &1={#($Sauron=$-1=\$1<.2+",");sauronclean;#ac -sauron0;#ac -sauron1;#ac +sauron2;listadd -3 -4;#($Sauron=$-1);#print}
-#action >-sauron0 ^Sauron tells you 'My Envoys: &1more to come.'={#($-1=\$1<.3+",");sauronclean;#ac -sauron0;#ac -sauron1;listadd -3 -4;#($Sauron=$-1);#print}
-
-#action >+disappear disappears into nothing.=
-#action >+exp ^Needed: $1 xp={#print;#if (\@1=-$1, !@oldxp) #(@oldxp=@xp=\@1);#print ("Exp: "+%(\@1-@xp)+" from last score, "+%(\@1-@oldxp)+" from start of session");#(@xp=\@1)}
-#action >+hunt *&1* leaves $2={#mark $2=bold;#print;#mark $2=}
-#action >+save Saving=#print ("---> "+\$0+" <---")
-#action >-someone ^Your blood freezes as you hear $1 =#if (\$1!="The" && \$1!="the" && \$1!="A" && \$1!="a" && \$1!="An" && \$1!="an") #print
-#action >+Willow A sudden drowsiness overcomes you, you yawn and...={#print;wk}
-
-#mark sitting=bold
-#mark resting=bold
-#mark sleeping=bold
-#mark Room: =bold
-#mark tells you=underline
-#mark YOU=bold red
-#mark is dead! R.I.P.=bold
-#mark glows with a bright light!=bold
-#mark victim shocked=bold
-#mark You feel a watchful eye=bold
-
-#mark The corpse of *&*=bold
-#mark *an Orc*=bold yellow on red
-#mark *$ the Orc*=bold yellow on red
-#mark *a Troll*=bold cyan on yellow
-#mark *$ the Troll*=bold cyan on yellow
-#mark *a Human*=blue on cyan
-#mark *$ the Human*=blue on cyan
-#mark *$ the Numenorean*=blue on cyan
-#mark *$ the Black Numenorean*=blue on cyan
-#mark *a Dwarf*=bold cyan on magenta
-#mark *$ the Dwarf*=bold cyan on magenta
-#mark *an Elf*=blue on green
-#mark *$ the Elf*=blue on green
-#mark *a Hobbit*=bold yellow on blue
-#mark *$ the Hobbit*=bold yellow on blue
-#alias mumecolor={change col all default;change col shout bold yellow;change col damage bold red;change col hit bold blue}
-#alias nocolors={#mark *an Orc*=inverse;#mark *$ the Orc*=inverse;#mark *a Troll*=inverse;#mark *$ the Troll*=inverse;#mark *a Human*=inverse;#mark *$ the Human*=inverse;#mark *$ the Numenorean*=inverse;#mark *$ the Black Numenorean*=inverse;#mark *a Dwarf*=inverse;#mark *$ the Dwarf*=inverse;#mark *an Elf*=inverse;#mark *$ the Elf*=inverse;#mark *a Hobbit*=inverse;#mark *$ the Hobbit*=inverse}
-#alias colors={#mark *an Orc*=bold yellow on red;#mark *$ the Orc*=bold yellow on red;#mark *a Troll*=bold cyan on yellow;#mark *$ the Troll*=bold cyan on yellow;#mark *a Human*=blue on cyan;#mark *$ the Human*=blue on cyan;#mark *$ the Numenorean*=blue on cyan;#mark *$ the Black Numenorean*=blue on cyan;#mark *a Dwarf*=bold cyan on magenta;#mark *$ the Dwarf*=bold cyan on magenta;#mark *an Elf*=blue on green;#mark *$ the Elf*=blue on green;#mark *a Hobbit*=bold yellow on blue;#mark *$ the Hobbit*=bold yellow on blue}
-
-#bind >del ^[[P=&del-char-right
-#bind A-bs ^[[071q=&clear-line
-#bind A-del ^[[M=&kill-to-eol
-#bind A-left ^[[160q=&begin-of-line
-#bind A-return ^[[100q=&to-history
-#bind A-right ^[[169q=&end-of-line
-#bind M-B ^[b=&prev-word
-#bind M-D ^[d=&del-word-right
-#bind M-F ^[f=&next-word
-#bind M-backsp ^[=&del-word-left
-#bind M-bs ^[^H=&del-word-left
-#bind M-tab ^[^I=&complete-line
-#bind ^2 ^[[186q={s;hide}
-#bind ^3 ^[[194q={d;hide}
-#bind ^4 ^[[174q={w;hide}
-#bind ^6 ^[[192q={e;hide}
-#bind ^8 ^[[182q={n;hide}
-#bind ^9 ^[[190q={u;hide}
-#bind ^A ^A=&begin-of-line
-#bind ^B ^B=&prev-char
-#bind ^D ^D=&del-char-right
-#bind ^E ^E=&end-of-line
-#bind ^F ^F=&next-char
-#bind ^K ^K=&kill-to-eol
-#bind ^L ^L=&redraw-line
-#bind ^N ^N=&next-line
-#bind ^P ^P=&prev-line
-#bind ^Q ^Q=&clear-line
-#bind ^S ^S=#capture
-#bind ^T ^T=&transpose
-#bind ^V ^V=#stop
-#bind ^W ^W=&to-history
-#bind ^X ^X=#exe ("#capture emergency"+%@emergency++)
-#bind ^Z ^Z=&suspend
-#bind ^bs ^[[085q=&del-word-left
-#bind ^del ^[[142q=&del-word-right
-#bind ^left ^[[159q=&prev-word
-#bind ^right ^[[168q=&next-word
-#bind ^tab ^[[072q=&complete-line
-#bind backsp =&del-char-left
-#bind bs ^H=&del-char-left
-#bind del ^[[3~=jo
-#bind down ^[OB=&next-line
-#bind end ^[[4~=jt
-#bind enter ^[OM=flee
-#bind home ^[[1~=stat
-#bind ins ^[[2~=time
-#bind left ^[OD=&prev-char
-#bind lf ^J=&enter-line
-#bind pgdwn ^[[6~=jh
-#bind pgup ^[[5~=score
-#bind return ^M=&enter-line
-#bind right ^[OC=&next-char
-#bind tab ^I=&complete-word
-#bind up ^[OA=&prev-line
-#bind ~^Q ^[~q=&clear-line
-#bind ~^S ^[~s=#capture