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@alias
#alias [name[=[command]]]

Aliases are abbreviations for longer, frequently used commands.
As all powwow commands, they are only recognized at the beginning
of a line or directly after a semicolon, an open or a closed brace.
When an alias is used, the first word following the alias name
is placed in the variable $1, the second in $2, etc... up to $9.
also, the whole string following alias name is placed in $0.

Then, before executing <command>, every $n in <command> is replaced by its
value. Examples:

#alias summ=cast 'summon' $0		(then "summ thor" is replaced by
					 "cast 'summon' thor")
#alias cs=cast '$1' $2			("cs summon thor" is expanded to
					 "cast 'summon' thor")
#alias summ				(lets you edit the definition of summ)
#alias summ=				(removes the alias summ)
#alias					(displays all defined aliases)
#alias ws={wake;stand}			(note that you must use braces)

Aliases are saved automatically if you started powwow with a file name as
argument. Aliases are not expanded in verbatim mode.
@action
#action [[<|=|>|%][+|-]label] [{pattern | (expression)}=[command]]

When 'pattern' is found in a line from the remote host, the 'command' is
automatically executed. If the pattern contains $n, powwow matches one word
of the remote line and puts it in the variable $n. Instead, if pattern contains
&n, powwow places the shortest possible text (can be more than one word, less,
or even one word) in the corresponding $n (NOT in &n).

As in #alias, before executing <command>, every $n in <command> is replaced
by its value. If the first character of the pattern is ^ (caret), the match
will only be possible at the beginning of a line.
If 'label' is specified, the action is labeled; otherwise it is numbered.
The match is case-sensitive. Examples:

#action >fount ^There is a fountain here={#print;drink water}
#action -fount					(turns off action)
#action +fount					(turns it back on)
#action =fount					(lets you edit it)
#action <fount					(removes action)

If you use % instead of >, you define an action that uses an Extended POSIX
regexp to match instead of the standard matcher.

#action %first ^([[:alpha:]]+) ([[:digit:]]+)=#print $2 counted $3.
						(matches abc 123)

Note that if the pattern starts with '(', it is evaluated, which means that
a regexp that starts with '(' has to be surrounded by  ("...")

#action %second ("(..+)-\\1")=#print Double $1
						(matches xyz-xyz)
For regexp actions, $0 = the line, $1 = the whole match and $2... contain the
submatches.
@bind
#bind [edit|key[=[command]]]

You can bind most function keys and control keys to enter a command for you
when the key is pressed. You cannot (yet) redefine a key already used for an
editing function (such as the arrow keys). 'key' is the name of the key you
want to define; When defining a new key, you will be asked to press it so
powwow can record the control sequence your terminal sends. Examples:

#bind						(lists all key bindings)
#bind f1=recite scroll of recall		(you'll have to press f1 then)
#bind f1=cast 'sanctuary'			(change exiting definition)
#bind f1					(lets you edit the definition)
#bind f1=					(removes the key)
#bind edit					(lists editing keys)

By default, the vt100 numeric keypad is partially used to walk around
@key
#key name

If 'name' is the name of one of the key defined with #bind, #key executes the
corresponding command. Example:

#bind f1=flee		(binds the f1 key to the 'flee' command)
At any time, then, you can either:
- Press your f1 key on you keyboard
- Execute the command '#key f1'
and powwow will execute the command 'flee' for you.
@reset
#reset {all|list-name}

Argument:	Effect:
all		clear everything (apply all lines below this)
alias		clear all aliases
action		clear all actions
bind		clear all key bindings and restart with default
		settings. Note that also editing keys are resetted
		to default function.
at		clear all delayed commands
in		(same thing)
mark		clear all markers
var		clear all variables
@mark
#mark [text[=[attribute]]]

This command highlights a text in your output in the way you choose
(if your terminal supports it). Attributes:
one or more of bold, blink, inverse, underline and/or
[<foreground>] [on <background>], where the colors are:
black, red, green, yellow, blue, magenta, cyan, white and
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE, none.
Wildcards are allowed ($ for a single word, & for any string). Examples:

#mark Sizzler=bold			(mark Sizzler in bold)
#mark Sizzler				(lets you edit the above definition)
#mark Sizzler=				(Sizzler is no longer put in bold)
#mark					(lists all markers)
#mark *&*=inverse			(mark in reverse any string in * *)
@history
#history [number]

#history alone shows you the last commands in history, up to the number
of lines in your screen.
#history -n shows the last n commands in history, and
#history n  executes the n-th command of the history.

#history commands are not placed in history.
@hilite
#hilite [attribute]

This sets the attribute of your entered text to the given attribute.
Just #hilite turns it off. 

Attributes: one or more of bold, blink, inverse, underline and/or
[<foreground>] [on <background>], where the colors are:
black, red, green, yellow, blue, magenta, cyan, white and
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE, none.
@host
#host [hostname port]

Sets the default host that powwow shall try to connect to when you use 
#connect.
If you type #host without any arguments, the current host and port are
shown (provided that you have specified them).
@color
#color [attrib]

(This command exists only if BUG_TELNET is defined, to cope with
 deficiencies of NCSA telnet 2.2)
Set your standard foreground and background to the colours you specify.
#color  		sets default colors
@connect
#connect [session-id [initstr] [address port]]

Connect a new session.

To connect your first session, use:
#connect main <address> <port>
where <address> and <port> indicate the host you want to connect to.

If no address/port is defined, you either get connected to the default 
host and port (if you have no open connection) or a list of open
connections is shown.

Last opened session will be the default one.

If <initstr> is specified, it is sent to host on connection.
@keys
Default editing keys:

^A	&begin-of-line	   
^E	&end-of-line	   
^B	&prev-char		M-b	&prev-word
^F	&next-char		M-f	&next-word
^P	&prev-line	   
^N	&next-line	   
^D	&del-char-right		M-d	&del-word-right
BS	&del-char-left		M-BS	&del-word-left
^K	&kill-to-eol		M-k	&redraw-line-noprompt
^L	&redraw-line		M-l	&downcase-word	
^T	&transpose		M-t	&transpose-words	
^Q	&clear-line
				M-u	&upcase-word
^W	&to-history	
^Z	&suspend	
Tab	&complete-word		M-Tab	&complete-line
Ret	&enter-line
LF      &enter-line
			
not assigned: &insert-string 	

M-<key> means press escape and then <key>, or press meta/alt key at the same
time as <key>. ^ means control.
If your terminal has arrow keys, they are set for default to move cursor and to
step around history.
@wrap
#wrap [on|off]

Normally, powwow wraps words that would have been cut by the right
margin to the next line. This command lets you turn it off and on.
@compact
#compact [on|off]

Normally, powwow does not touch the prompts on screen while you play.
In #compact mode, instead, lines containing only a prompt are deleted when
further messages arrive from the remote host.
@echo
#echo [on|off]

Normally, powwow echoes on your screen each command sent to remote
host but not directly typed (example: aliases and actions sending text
to the MUD). When #echo is off, such commands are still sent to host,
but not echoed on screen.
@info
#info [on|off]

Normally, powwow prints on screen some messages each time you
define/edit/delete an #alias, #action, #bind and similar.
When #info is off, those messages are not typed at all.
(But errors are still printed on screen)
@debug
#debug [on|off]

Normally, powwow does not print on screen the command lines it
executes. When #debug is on, every line executed by powwow is also
echoed on screen (warning: this prints LOTS of lines on your screen)
@delim
#delim [normal|program|{custom <chars>}

By default, when powwow adds words to the word completion buffer,
it uses only SPACE (' ') and SEMI-COLON (';') as delimeters. You
can change this behaviour by specifying "program" or "custom" mode.
The "program" mode uses ' <>!=(),.;"'{}[]+-/*%=' as separators, which
is suitable if you are doing some kind of on-line programming.
You can also make a customized setting with the "custom" mode (space
is always used as a delimeter).
This setting also affects &transpose-words (usually bound as M-t)
@for
#for ([init];check;[loop]) command

Directly copied from C language, this command evaluates 'init'
(if specified), then repeats the following cycle:
	1) evaluate 'check', if result is 0 (false) stop repetition
	2) execute 'command'
	3) evaluate 'loop' (if specified)
	4) restart from 1)

As with #while, #for performs the parameter substitution in 'command'. Example:
#for (@0=32; @0<=47; @0++) read @0	(read messages 32-47)
@at
@in
#at [label [(time-expression) [command]]]
or
#in [label [(delay in millisec.) [command]]]

If you want to tell powwow to execute the command 'kill wolf'
2 seconds after you type it, use this command:
#in attack (2000) kill wolf

If you do not specify the command, powwow assumes the label is already
defined, and changes its delay. 
A delay less than zero means the delayed label is disabled.
A delay of zero deletes the delayed label.

If you specify only a label, powwow lists it.
If you specify nothing, all delayed labels are listed.

The #at command is almost the same as #in, but assumes the expression
in ( ) is a time.
For example (114520) means 11:45:20 and ("114520") is the same.

After executing a delayed command, powwow does not delete it, but simply
disables it.
@stop
#stop

Disables all delayed commands (not delete).
Useful if you start an infinite loop with a self-reactivating delayed command
@add
#add {text|(expression)}

Add the text or result of expression (calculator is used to evaluate the
expression) to the word completion list. Example:

#action >reply ^$1 tells you={#print;#add $1}
			(from now on, you can use TAB to complete that name)
@option
#option [none|[history][words][exit]]

This command sets a number of options for powwow.

	history		write history lines to the savefiles
	words		write words in completion buffer to the savefile
	exit		close powwow when the last connection is closes
	none		go figure (DEFAULT)
@put
#put {text|(expression)}

If a text is specified, powwow puts it in history. If an expression is
specified, powwow uses the inline calculator to evaluate it, and then puts the
result in history.
@()
@ ()
#(expression) or # (expression)

Evaluate expression with calculator, and trash result. Examples:

#(@7=45)             		(set value of variable @7 to 45)
#alias set=#($-1 = \$0) 	(copy parameter $0 of the alias into $-1)
@print
#print [<|!][string|(expression)]

If a string is specified, powwow simply prints it on screen. If an expression
is specified, powwow uses the inline calculator to evaluate it, and then
prints the result.

If a #print without arguments is found, powwow prints the value of the
variable $0 (this is a special feature of #print, and is not present in #send,
#exe, #emulate or #var).

If < precedes the text or expression, #print assumes text (or result of
expression) to be name of a file, and displays the contents of that file.

Instead if ! precedes the text or expression, #print assumes text (or result of
expression) to be a Bourne shell command, whose output is displayed.
Examples:

#action disint ^&1 disintegrates &2=#print $1 DISINTEGRATES $2
#action disint ^&1 disintegrates &2=#print (\$1+" DISINTEGRATES "+\$2)
#print <mytext			(display a text on screen)
#print !more mytext     	(same thing, but uses 'more' as text viewer)
#print (@-7)			(print value of variable on screen)
#print <($2)			(display the contents of file whose name is in
				 variable $2)

Further feature (supported also by #send, #exe, #emulate and #var):
If < or ! is specified, and you use an expression after it, you can also
specify starting and ending line of the file/command output that you want
to use (the other lines will be ignored), in this way:

#print {<|!}(string-expr;[start];[end])
@send
#send [<|!]{text|(string-expr)}

The simplest use of #send is to evaluate an expression and to send
the result to the MUD. More generally, #send is very similar to #print,
with the only difference that the final text is sent to the MUD rather
than displayed on screen.
The meaning of < and ! is the same, and #send do the expected things
when they are used. Examples:

#send <mytext					(stuff a text into the mud)
#send !awk ' {print "tell arthur " $0} ' file	(say a file to your friend)
#send ("say I have been playing for " + %(timer/86400000) + " hours")
@exe
#exe [<|!]{text|(expression)}

Evaluate the expression and get result, then execute result as if typed from
keyboard. If < or ! is specified, #exe behaves exactly like #print, but
executes the final text as if typed. Examples:

#exe ("sigh")       		(is the same as typing sigh from keyboard)
#bind control_s=#exe ("#capture emergency" + %(@-7++))
				(each time you press control_s, a different
				 file is opened as capture)
#exe <mytext			(read the file mytext and execute it)
@emulate
#emulate [<|!]{text|(expression)}

Evaluate the expression and get result, then parse result as if received from
remote host. If < or ! is specified, #emulate behaves exactly like #print,
but parses the final text as if received from host. Examples:

#emulate The assassin is dead! R.I.P.	(powwow reacts in the same way as
					 if received the text from remote host)
#emulate <mytext			(read the file mytext and parse it as
					 if received)
@var
#var $number = [<|!]{text|(expression)}
#var @number = [<|!]{text|(expression)}

Evaluate the expression and get result, then put result in the indicated
variable. If < or ! is specified, #var behaves exactly like #print, but puts
the final text in the variable.
You can also use an expression instead of 'number'. Examples:

#var @(-1*4) = 27		       (same as #(@(-1*4)=27) )
#var @1=!echo '5.6+6.48' | bc -l       (use bc calculator and put result in @1)
#var $test = this is a very very very long text	   (you do not need quotes)
#var $-6 = ("a short text")	       (since there are parentheses, you must
				        also use quotes as in calculator)
#var $-1 = <myfile		       (if myfile is longer than 1024 bytes,
					powwow will read only the first 1024)

#var variable
will let you edit the current value of the variable

#var variable=
will delete the variable
@write
#write [>|!](text;name)

Evaluate expression and get result, then append result to 'name' file.
If > is specified, 'name' file is truncated before actually writing result.

If ! is specified, 'name' shell command is executed, and result is written
to its standard input. Examples:

#write ($test; "myfile")	(append contents of $test to the end of myfile)
#write !("55+12"; "bc -l")	(eval 55+12 using bc program)
@if
#if (expression) command1 [#else command2]

Evaluate the expression: if result is 'true' execute command1,
otherwise (if there is an #else) execute command2.
If expression is false and there is no #else, execute nothing.
remember that you must use braces {} if command1 or command2
contain more than one instruction.
@settimer
#settimer (expr)

Evaluate the expression and get result, then set 'timer' to restart from the
corresponding number of milliseconds. Examples:

#settimer (0)		(reset internal timer to 0)
#settimer (20000)	(make internal timer restart from 20000 milliseconds)
@while
#while (expression) command

This construct repeats a command while expression keeps true. As with #alias,
#action and #for, the $n and @n in command are replaced by their values.
Examples:

#while (@0<13) {read @0;#(\@0++)}	  (read messages 0-12)
	(As you can see, the last @0 is escaped to avoid it to be
	 substituted with its value - we want to decrease the variable!)
@math
The inline calculator is used to evaluate expressions inside
#(), #print (), #exe (), #send (), #if (), #while (), #for (), #do (), etc.
and (if you use this syntax) expressions in pattern of #actions

The inline calculator recognizes the following objects:

numbers (only integers are supported)
  decimal numbers:
    simply write them.

  hexadecimal numbers:
    use '#' as prefix: #F is 15, #a0 is 160, and so on

  numbers in any other base:
    use base# as prefix: 2#101 is 5, 7#14 is 11...

  if you use negative non-decimal numbers, you must put '-'
  before the base: -2#101 is -5, 2#-101 causes an error.

quoted-strings (i.e.: strings in " ").
NOTE: powwow unescapes them when they are evaluated

timer (number of milliseconds since last timer reset)

map   (string containing the map shown by #map command)

variables:
  @n with n within -50 and 9, are numeric-variables
  $n with n within -50 and 9, are string-variables

  Variables with negative index (@-1...@-50 and $-1...$-50) are global,
  while variables with positive or zero index are parameters: they are local to
  the #alias, #action, #while or #for powwow is executing, and each time
  powwow executes one of these commands, a new set of parameters is created.

  @name are numeric-variables
  $name are string-variables

  Every character of the name must be either:
    a letter (uppercase or lowercase)
    an underscore '_'
    a number
  Exception: the first char of the name must NOT be a number

operators between numbers:
  ++ --  +  -
   *  /  %
   +  -
  << >>
   < <=  > >= == !=
   &  |  ^
  && || ^^
   = *= /= %= += -= <<= >>= &= ^= |= &&= ^^= ||=
   ,
   (  )
(no help on these operators, see a C-language manual)
(note: unlike C, operators && and || always eval both arguments)
(also, % and %= always return non-negative values)

random number generator:

  rand positive-number		(return a random number between 0 and n-1)

operators between strings:
   + chain two strings
   = assign a string to a string-variable
  += append a string to a string-variable
   - compare two strings: result -1 if s1<s2, +1 if s1>s2, 
      0 if s1==s2
   < <=  > >= == != compare two strings
  .? number of chars in a string
  :? number of words in a string
   ? position of first occurrence of second string in the first
   * convert first char of a string into its ASCII code or vice versa
   % convert string into its numeric value or vice versa

operators between a string and a number:
 (string is first argument)
  : n-th word of a string
  . n-th char of a string
  :< :> <: >: .< .> <. >. return part of a string, in this way:
     : before > or < means 'mark the n-th word from start'
     . before > or < means 'mark the n-th char from start'
     :  after > or < means 'mark the n-th word from end'
     .  after > or < means 'mark the n-th char from end'
     > means: return from marked word/char to end
     < means: return from start to marked word/char

Examples:

#print($5="Hello, world")	(assign "Hello, world" to $5  and print it)

#action >+exp ^You have scored $1 exp={#print;#print ("You gained " + 
	%($1 - @-5) + " exp. points since last score"); #(@-5 = $1)}
		(when you type 'score' in MUME, one of the lines you get is:
		 You have scored xxx experience points ... )
@warranty
			    NO WARRANTY

  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.

  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.